Monday, 3 October 2011

Day 21

Day 21 Studying displacement


Okay, today I spent half of the day going through Ruth's displacement shader. What I understand is that ,if I'm not wrong, the displacement changes as the normals move by using a "If-Then-Block" node. But when I look into that node it was a large network and very complicated. With the current knowledge of material shaders I could not handle such complexity. But luckily there was Mr. Ron and he have a better method to achieve whatever I was achieving. And so he created a displacement shader with noise in less than a minute. He explained what each node does.

Displacement Shader Network
By linking the surface position of the Global Variables to the displacement along normals I am able to have what ever displacement shape I want depending on the noise pattern.


This is done by using turbulent noise.





He also fix my shader so that the opacity control will be serperated from the color ramp.

final result- surface and displacement shader.






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