Friday, 7 October 2011

Day 25

Day 25 Impact wave


Here's the video I've rendered yesterday.




I realised that the stone are all very even and are uniformly aligned.

PROBLEM:Uniform spacing between one another.
SOLUTION.


The null is there to generate nothing and the switch is to choose the null or the rock. Finally I add the switch to the copy node. I randomised the switch between the null and rock by adding rand($PT*3) to the copy stamp. 'rand" is a jumping value between 0 to 1 and since the switch ,between the rocks and the null, are 0 to 1 this produce a random creation of the rock and nothing.

SOLVED!
This was the test before I applied to the scene.


And after I tried on the emission of particles. I tried adding metaball force to the particle. And It has a rather interesting effect.
radial force metaball 

The radial force blows the particle away slower that the impact wave but eventually catches up. This makes as if there is another wave of force from the centre of the explosion. I can definitely use this for the explosion. But the end of the day is near and I'mma stop here for the day.

For the ideas ahead, I think I will make the rigid body for the rocks as for right now they are just translated by the Y-axis. Not obvious from far view but will definitely be seen in close shots. Some rotation would be nice.

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