Tuesday, 11 October 2011

day 26 & 27

I did the emission of particles taught from Mr. Ron. I shall explain how it is made.

Attrib transfer.

This is done by creating a grid above the wave. To know that the attribute is transferred both the wave and grid is coloured white for the grid and black for the wave. By tweaking the "Distance Threshold" waves that I want to be selected will be white. After doing so I delete it off to separate it and connect it to a pop, which is then source is used to emit particles from the deleted polygon.


At first I tried adding noise but the stones starts rotating. I tried rigid body for the stone that replaces the particle but it doesn't work. And Mr. Douglas made a visit today after mocap and tell me that the sprites are flicking a lot which I din't notice until now.

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