Fixed the dust.
Mr.Ng came in and viewed my work and advised me to have the randomisation of the shape and sizes of the rocks to be more various.
So the researched began again. Luckily I remembered Lu Sheng did almost the same stuff as me in SESI, but it wasn't what I wanted. From there I linked to other group members, and stumbled upon Jia Bao's Dragon Flood project. There he did some rocks and I took reference from how it was done and redid with my version.
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Rock network |
It was basically using mountain to deform the sphere and having more surface noise added to it by Vop Sop.
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Vop Sop Network |
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Surface Shader Network |
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Render Display |
I asked Mr.Douglas about the surface material of the debris and he adviced it to be something like the floor material Wei Jie's been working on but not as detailed.
So far the explosions have had great response from the lecturer's and Mr.Douglas, very glad of that phew~ So determined to finish the project with all I've got! :)
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