Friday, 16 September 2011

Day 9

I tried to create sprites for my tornado using the same method yesterday. But this time I did not used the sprite node instead I used the sprite procedural which I did not understand at all.


Final Result


I wanted to control attributes of the sprites so that I can perform some neat particle effect. I knew it is possible to tweak it in shop level but Mr. Douglas said there was a simpler method to tweak by using the default sprite node but there was a problem.

So I went to try the default method. I tried changing the the particle in the primary body to a popnetwork an having source and eventually linking to a sprite node. But the particle did emit randomly by the points of the distorted cirlce but din't seem to follow down the field radius force of the metaball.

Replacement of the particle node with a popnetwork.



I really hope I can figure and complete this by tomorrow.

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