Yesterday I completed the main body of the hurricane by following through a tutorial, but not only so I went to understand what made it work. I did not understand some of the nodes operation until I played around the settings. I went around settings slowly tweaking to figure out what it does. I also understand some of the expression meaning thanks to the explanation by 3DBUZZ.
Today I continued with the tornado. Creating the debris that at the bottom which stimulates the whipping of debris and dust at the bottom of the tornado. Basically it is the same concept with the previous one just different settings.
Deforming the Torus with expressions.
Particle shape derived from points of the deformed torus.
Group by expression. $TY < 0.1 meaning select those that are less that traslateY 0.1.
Selected particles falls down by using external force. I brought the -Limit Plane to 0 so that when the particle hits the ground it splits by using Split On Contact and Split Velocity to 1on the Y-axis. 1.6 to XYZ of Velocity Variance so that the bounce direction will not be vertically up.
Closer view.

Final Outcome.
I believe that this exercise definitely help me understand the concepts of particles system.
I think the debris of the tonardo could be used for the impact wave of the blast of the explosion scene. Just by increasing the scale of the Torus and animating it, and I think I could achieve the ripple effect of the blast.
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