Thursday, 22 September 2011

Day 14

Day 14 Pyro


Today Mr.Douglas came to check on us and I showed him that I did the debris particle with the scale control. Previously my tornado's shader was very plain and he made it so much better just by just adding lights. I had forgotten that he told me sprites casts shadow.

Previously without light


With light and mantra


 He also told me that the sprites were to uniform and asked me to randomise the scale.

Expression to randomise the scale: rand($FF + $PT)/5


After that I continued listening to pyro tutorials from sidefx. They taught smoke shading, scattering, voxels, pyro nodes and lowres and upres. Honestly I did not understanding most of the stuff and think that I shall do some exercise to understand better like they say "practice makes perfect".



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