Friday, 18 November 2011

Day 55

I changed the ShockWave1 to be more deform.

Deformed Geometry
Today I thought of adding light to the explosion and geometry light seems to be the right choice. There was a  problems at first, the lights were dotted spots, I tried increasing the sampling quality but the problem lingers . I realise that the displacement shader plays a part in affecting the light shone. The fractal noise was the reason the lights was in spots.

dotted lights
 



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