Tuesday, 8 November 2011

Day 48

 So during the weekends I left my computer to render and this is what I got.


The Sprites tend to be rotating altogether which isn't good at all. Having this problem, I suspect that the cause of it is due to the axis line which the sprites are rotating along.



The camera perspective is in the middle of Z & X axis. So as you can see the blue line is where the sprites are rotating along and the red line is the place where I want the sprites to be rotating along horizontal to the camera. So I asked Mr.Ron to help me with the changing of position of the line which the sprites rotate along.
Voppop and  attribute node.
Voppop network
Attribute node
 Firstly Mr.Ron added a Voppop node before the sprite node. In there he create a vector where got it from subtracting X & Z axis. He then name it with the attribute node. He also adds the attribute node at the pop network to link it.


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