Saturday, 5 November 2011

Day 47

So today I came back to school to work on shot 3, which Mr. Douglas had done the shot blocking. I had to merge the sea of glass with my impact wave.

Merging both effect.

Deformed geometry.

Deformation of the wave network
 The geometry is deformed using lattice. With the lattice the it is required to have the Geometry to deform (sea of glass), the rest geometry (grid of the impact wave) and the Deformed geometry (impactwave).

Emission of the dust network


As for the emission of the geometry I have to have the surface where the particles are going to emit. I used the original sea of glass and delete the deformed sea of glass to have the deformed geometry only. From there I used the surface to emit my particles.


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